The Saturday Issue was created in order to feature the graphic novels I review here on In Libris Veritas
Source: Netgalley/IDW – I received this book in exchange for an honest review. I received no compensation.
Edition: EGalley, 104
Genre: Video Game Graphic Novel
Purchase: Amazon/Barnes & Noble / Book Depository*
*I receive a small monetary kickback from Amazon purchases
For the millions and millions of fans of the smash-hit video game Borderlands, a lingering question exists: how did the Vault Hunters get on the bus with Marcus in the first place? Find out how Roland got on the bus with Mordecai, Lilith, and Brick in this exciting look at the soldiers of the Crimson Lance and what made him leave their ranks and search for the Vault.
Being a fan of the game, Borderlands I immediately scooped this one up when IDW placed it on Netgalley. The game is a ton of fun and really witty, but you don’t get a lot of back story about the characters you can play as, so I was anxious to see exactly how our Vault Hunters came to be on Marcus’ crappy bus to begin with. I wasn’t disappointed but at the same time I wanted more.
We get to see how each Vault Hunter is perceived by others and we get some good glimpses about their personalities as well…you know other than the one liners we get when were’ blasting skags sky high (“It’s like Christmas!”). I personally think that Roland and Brick get the really good stories in this one, we get to see the exact reason Roland left the Crimson Lance and Brick’s real colors are shown. Lilth’s story was good as well and as my preferred character I wanted to see more of her (*hint* I would be willing to buy graphic novels about their individual adventures before or after the game). We get a bit more info on what a Siren is and just how lonely it is to be a part of something that only allows 6 at one time. I think Mordecai’s story was the one that fell a bit flat for me, it didn’t really tell me what he was doing on Pandora before the event that leads to him getting on the bus. Well I guess it did tell me but I kind of wanted to see a bit of it for myself.
The art is surprisingly not cell shaded like the game, and I think I”m actually a bit thank for that…I’m not sure it would have worked. It’s consistent and I think that Agustin Padilla did a pretty good job with it.
I think it’s a great companion piece for those who really loved the game and the characters, and if IDW decides to put out more like this I would certainly seek them out.